Automatic Customization of Non-Player Characters Using Players Temperament

نویسندگان

  • Hector Gómez-Gauchía
  • Federico Peinado
چکیده

Believability is a basic requirement for non-player characters of videogames. Players enjoy characters with personalities that reflect human behavior, specially if those personalities combine well with players’ temperaments. This paper explains a model for customizing automatically non-player characters (NPC) according to the players temperament, which is obtained before the game session. The model uses Case-Based Reasoning and Ontologies to adapt the behavior of a NPC, which is the companion of a player character in the described example.

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تاریخ انتشار 2006